Question, Plan, Research, Create, Share and Reflect
The following are the guidelines for our Passion Projects. Please make sure to read these closely and come to me if you have any questions. More guidelines may be added at anytime. If some are added, you will be informed and the document will be updated to reflect any changes.
1. Every Tuesday afternoon will be designated as Passion Project Time.
2. You are allowed to work on a project of your choosing alone. Group projects must be approved by the teacher first.
3. Choose something new to you and something you are passionate about.
4. Produce a product or achieve a goal.
5. The Passion Project Planning Sheet must be filled out and approved by the
teacher by the last Thursday of Term 2.
6. Choose a mentor for your project.
7. Reflect once a week on the blog you have created for this project.
8. Meet with me when you get stuck..
9. Present your final project to the class at the end of the term (and
possibly to the community.)
10. Failure IS an option, giving up is NOT.
Thanks to Time in Education for the tips.
1. Every Tuesday afternoon will be designated as Passion Project Time.
2. You are allowed to work on a project of your choosing alone. Group projects must be approved by the teacher first.
3. Choose something new to you and something you are passionate about.
4. Produce a product or achieve a goal.
5. The Passion Project Planning Sheet must be filled out and approved by the
teacher by the last Thursday of Term 2.
6. Choose a mentor for your project.
7. Reflect once a week on the blog you have created for this project.
8. Meet with me when you get stuck..
9. Present your final project to the class at the end of the term (and
possibly to the community.)
10. Failure IS an option, giving up is NOT.
Thanks to Time in Education for the tips.
Passion Projects are...
- Student-centered
- Messy
- Emphasises inquiry and research
- Authentic
- New challenges (i.e., it creates new problems to solve in your classroom)
- Inherently personalized
- Inherently creative
- Purpose-driven
- Maker-friendly
- Often collaborative and social